Monday, February 17, 2014

Video Game Derby and More Digimon

Last week was busy and all I posted was once on Monday, but it's a new week now and I'm ready to try again!

Additionally, there will be a slight change of plans to the format I posted last Monday. Since then I started watching JesuOtaku's Anime Durby videos and became highly smitten with the idea. I have therefor modified my plan to proceed in the same way. I'll also generally be following the rules she set down for her derby but since I'm using a different media in my non-native tongue, I'm going to have to modify some of them.

The rules are:

  1. Every week 12 games will be played (There is also one book, but since it's the exception I will refer to it here as though it is also a game for simplicity's sake)
  2. The speed will be two games per day
  3. Since the AJATT method is being used: The stopping point will be when 25 flashcards are filled
  4. Every game will be given a ranking of Green for "I want to keep going", Yellow for "I can go either way", or Red for "This is painful and I want to stop"
  5. At the end of the week a game will be dropped from the line-up
  6. Since there are 14 games total, next week will start off with 12 again twice. After that however, the number of games will decreace by one every week. So the number will be 12, 12, 12, 11, 10, 9, etc.

The games as I will be refering to them are:

DS

Tokimeki Girl's Side 1

Tokimeki Girl's Side 3

Lucky Star (Puzzle game)

Ouran High School Host Club

Ugly Duckling Revolution (Not the Japanese title, but the manga's title in english)

Detecitive Conan

Digimon Story: The Lost Evolution

 

PSP

Baka to Testo

Digimon Adventure

Starry Sky

Boku ha Tomodachi Sukunai

Hetalia


Vita

Atelier Meruru


Book

Shin Tenchi

 

Monday is starting off again with the two Digimons, Story:Lost Evolution and Adventure!

Digimon Story: Lost Evolution

Over the course of last week I played this game a little more after my post because the story looked promising and I was eager to know what happened next. Welp, as the story progressed, can't say I wasn't a little disappointed.

When I left off it looked like the plot was making use of all the exposition it was dumping on me, and was rewarding me by developing nicely and quickly. Right before it decided too much was happening all at once and suddenly slowed down

Entering the digi-base you find that the inhabitents are unhurt but confussed as to what happend. "Select" isn't in the base anymore, and dosen't seem that the digimon know what they came there for. After getting more exposition to that extent what really comes next are a number of game features.

  • The item shop opens so I can finally buy healing items and equipment.
  • The digi-tree evolution system comes into play
  • There's a mini-game where you clean collected digi-plates and start unlocking digivolutions again
  • Wild digimon start dropping digiplates, although some are provided by the plot
  • Once you go far enough into the wild there are warp points to return via your digi-ship

 

Hiroyuki is left behind so he dosen't break anything and you and Blond hair head out into the wild to search for the digiship's blackbox, an apparent necissity to going to where you suspect your other friends have ended up. As you progress further through the wild you find Select again, who delete a Vegimon-type digimon. Talking amongst themselves they conclude it was not a "Lost Digimon". After seeing you they refer to you as a "P Canidate" tamer and recive orders to restrain and then delete you. Begin Digimon battle.

Unfortunatly for me, right before this I decided to start doing the gamer's exercise challenge. Every in game death means I need to do a set, and I came in with a buch of untrained newbies I was planning to train. In the end I got total party wipe out and had to do 6 sets! D: After that I spent all my money on gear and healing items and trained for half an hour before continuing again. Gamer's Challange, you are a fearsome force indead.

 

Post battle the Select grunts say something about your chances to be a P canidate have risen to 63% before dissentigrating. You continue on!

 

Next you meet a Demidevimon, or Pikodevimon in Japanese, who has found the black-box. Unfortunatly, he seems to be this game's "I hate people- I'm going to digivolve all by myself" digimon. It seems that when Select came through his tamer dumped him and ran. In short, this translats to he's not handing over the box. After a battle Blond Hair chastises him for pouting and dissatisfied, Demidevimon leaves without giving you the box.

You push forward a bit more and find your first digiship port, along with Devimon's evolution plate on the ground.

That's where I finished for the day.

Though It was definently a green before, I'm going to give it a high yellow today. I like digimon and I do still want to see what happens but all the talking just seems to be taking more then adding as of late. I've played the other digimon games for the DS that came out in english, so I know I'm going to be grinding a great deal of time. I like the evolution system in these games and that's why I went out of my way to get a new one in Japanese. I just want the story to be a reward, not a punishment for my work. Hopefully either the story will pick up again, or my Japanese will improve to the point where all the repetative talking reinforces the information instead of boring me.


Digimon Adventure

This time around was a mini-chapter with Sora as our lead again. One of the Pyokomon from before wants you to find her friends, who went out hunting for digi-strawberries and never came back. The quest amounts to running around the desert, fighting wild digimon as you go, looking for the Pyokomon flowers sticking out of the ground. For some reason they all accidentally fell sleep while looking. Ok, they're like little kids, I can run with that. Everytime you find one a member of your party praises Sora for her good work and your relationship goes up with them. After you find the 4th out of 5 however, Biyomon says you should return to the village before you become lost children yourself. Kind of late considering you're in the Digital world, but putting that asaide, you go back to see if the last one returned while you were out. To Sora's dismay they find that isn't the case but right before she heads back into the desert again your party sees a Biyomon with a dark aura starting at the village entrance. There are two Biyomon! A battle ensues! Afterwards the dark Biyomon looses her aura and shrinks down into a Pyokomon, the last one you were looking for. She says it happend to her after she ate a digi-tomato, and Biyomon cheerfully says they should put a sign next to them marking them as dangerous. The mini-chapter ends on a happy note with a few increased bounds between tamers.

Battlewise you are now given the option to digivolve and larger digimon have started appearing with the smaller ones in the wild (before they were seperate). It was a bit of a cute extra for me, but I realized that after Birdramon wins a battle she says, "I'm protecting Sora!". While Biyomon she says, "Sora, look at me!". End conclusion: Biyomon is clingy, but so darn cute about it. :D

 

Not much happened in this chapter but I'm giving it a green. The pace is good and the vocabulary is within my range; I only need to look up a few words here and there to keep going and it dosen't really drag the pace down at all. Digimon Adventure is not disappointing, and I look forward to playing one of the main chapters next time. Izzy's up next.

 

My favorite new Japanese word from this is:

迷子:まいご:maigo

Meaning: Lost child

 

So the running ranks so far are

1. Digimon Adventure

2. Digimon Story: Lost Evolution


Tommorrow I'll bring in two Otome games I've also already been playing, so expect a bit of catchup post.

Ouran High School Host Club DS

Starry Sky: In Spring- Portable PSP

 

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